using UnityEngine;

namespace Client.Base
{
    public class AppInfo 
    {
        static public int ChannelID;
        static public int Env;
        static public string AppVersion => Application.version;
        static public string[] Packages = { "pk_game" /*,"pk_raw"*/};
        static public string GamePackage => Packages[0];
        //static public string RawPackage => Packages[1];

      
    }
}

